Behind-the-scenes, including the script
Guide to the Musashi character
What inspired Right of Way and my millions of hobbies
My artworks, such as concept art, stages, animations, etc.
Location of the Musashi vs Kojiro duel
Colored visual effect that trails delayed
The coolest visual feature ever
How the rule of priority was programmed
Look how far Right of Way has come!
How do you translate fencing into video game form?
Determining the aesthetics of Right of Way
To change the color of your character, I spent hours programming a shader...
How I programmed sheet music that changes during gameplay
The handmade AI to control the opposing fencer
How inputs are processed for quick actions
Hitboxes, hurtboxes, beatboxes, collisionboxes, and clashboxes
The source of nightmares
It's surprisingly complex to make characters... move
Yall ever spend months editing a single video?
The rule from Olympic fencing
The playstyles, behaviors, and designs that shape characters
Transitioning fencing into a virtual form
System mechanic explanation
(FOR PLAYTESTERS) Controls, movelists, system mechanics, numpad notation
Guide to the Foilist character